About Me

Software engineer with 5+ years of experience designing, developing and implementing full stack features in a software development lifecycle. Expertise in building scalable production systems and delivering impactful technical solutions. Currently driving platform development at Partner Engineering & Science, where I architect and implement end-to-end features that enhance operational efficiency for 1,000+ users.

Experience

Software Engineer

Partner Engineering & Science, Los Angeles, CA Feb 2021 - Present

  • Software Engineer specializing in Ruby on Rails, Vue.js, AWS, and Docker, delivering scalable production systems across Partner's zoning, environmental, construction, energy, and valuation platforms
  • Led end-to-end feature development and third-party integrations (Power BI Embedded, Box, Fulcrum, Azure, automated data ingestion), expanding analytics and document access to all clients and internal users at reduced operational cost
  • Built scalable document management, web scraping, and background processing workflows, eliminating manual steps and significantly improving data consistency and reliability
  • Delivered data-driven workflow enhancements for property inspection and reporting tools (Rails, Vue.js), reducing report completion time by 10+ minutes per report and improving efficiency for 1,000+ employees

The Third Floor

Jan 2019 - Feb 2021

Casting Coordinator (Jan 2021 - Feb 2021) Los Angeles, CA
  • Allocated and managed talent across 20+ previs/postvis projects
Immersive Production Coordinator (Sept. 2019 - Dec. 2020) Los Angeles, CA
  • Managed client & team communications for previs projects with 10-15+ artists for WandaVision, Suicide Squad, Uncharted and more
Immersive Production Assistant (Mar. 2019 - Sept. 2019) Los Angeles, CA
  • Coordinated between QA, Unity, Animation, and Modeling teams to integrate assets for VR/AR projects
Immersive Production Intern (Jan. 2019 - Mar. 2019) Los Angeles, CA
  • Integrated assets and animations into Unity

Software Engineer Intern

Los Angeles County Office of the Assessor, Los Angeles, CA Aug 2018 - Dec 2018

  • Developed JS and PHP code in an Agile environment to improve duplicate detection and workflow efficiency + awarded for contributions enhancing public service to LA County

Software Engineer Intern

Technicolor Experience Center, Los Angeles, CA June 2018 - Aug 2018

  • Developed FindXR using MEAN stack (MongoDB, Express, Angular, Node.js), creating a centralized platform for discovering mixed reality content
  • Built RESTful API and user-powered content management system, streamlining content discovery and reducing search time for VR/AR experiences

Coding Instructor

The Coding School, Culver City, CA Oct 2017 - Dec 2017

  • Designed and delivered JavaScript-based computer science courses for 8th grade students, including curriculum development and student performance evaluation
  • Taught core coding fundamentals and programming principles, fostering problem-solving skills and technical literacy among middle school learners

CS@SC Teaching Assistant

USC Viterbi School of Engineering Jun 2017 - Jul 2017

  • Guided K-12 students in CS@SC Coding Camps, covering programming fundamentals, web development, mobile app creation, and robotics to foster coding skills and STEM interest
  • Collaborated with near-peer mentors to provide high-quality instruction, emphasizing the real-world applications of computer science and technology

Projects

Hatched

Hatched January 2026

Physics-based 3D puzzle platformer collectathon. You play as Kip, a baby chick who has just hatched in The Factory. Roll, jump, collect and glide your way through levels as you try to decipher why you are here and how to escape.

Technologies: UE5, C++

Orchard Outbreak: Slime Time

Orchard Outbreak: Slime Time December 2025

Asymmetrical multiplayer game of cops and robbers where the cops are farmers and the robbers are slimes trying to eat the farmers' apples!

Technologies: UE5, C++

Battery City

Battery City February 2025

You play as Battery Man. Evil alien lightbulbs have descended upon Battery City. Deploy the cities' defense and save the city.

Technologies: UE5, C++

HPVR (Harry Potter VR)

HPVR (Harry Potter VR) May 2023

Set in the Room of Requirement, an Oculus Rift VR experience using speech recognition to cast spells from the Harry Potter Universe.

Technologies: Unity, C#